





Each player can play up to 3 cards maximum during their turn, of which only one Cursed Gift to a single player.
You can play up to 3 cards but you are not obliged to do so. You can simply play 1, 2 or even 0. You decide to end your turn by drawing a card. The next player can then play up to 3 cards and so on until the Cursed Gifts have eliminated all but one!
When a player is eliminated, they take all the Cursed Gifts that are in their cursed Gauge and those they still have in hand, and shuffle them into the draw pile ! (not in the septic discard !!!!! )

you can only give oneCursed Gift per turn and to only one person.

DON'T TRY TO DISTRIBUTE CURSED GIFTS FAIRLY AMONG PLAYERS.
TENTE PLUTÔT D’ATTAQUER LE OU LES JOUEUR(S) QUI ONT LE PLUS DE MAUDITS CADEAUX DANS LEUR JAUGE AFIN DE LES ÉLIMINER LE PLUS VITE POSSIBLE ( CAR C’EST QUAND MÊME LE BUT DU JEU ! )


The Antidote allows you to heal a Cursed Gift that is in your gauge. Antidotes have a negative value (-1, -2, -5 etc). To heal a Cursed Gift (even if it is INEVITABLE), you must use the exact value of Antidotes needed. Cursed Gift cards that have been healed with an Antidote go to the Septic Discard, as well as the Antidotes used.
Example: You have a Cursed Gift of 2.
You can heal it with a -2 Antidote or two -1 Antidotes.
With a -5 Antidote, you can heal:
• a Cursed Gift of 5 points
• a Cursed Gift of 4 points + a Cursed Gift of 1 point
• a Cursed Gift of 3 points + a Cursed Gift of 2 points
• multiple Cursed Gifts of 1 and 2 points, etc...
With a -5 Antidote, you cannot heal:
• a Cursed Gift of 4 points (1 is missing) etc...
You can heal Cursed Gifts on which Tricks are placed (Example: First aid, Gracula, Mummy Touthanpéku).
The value of the Cursed Gift increases because of the Trick, so you must use enough Antidotes to heal both combined.

You can play 2 Antidotes at the same time or even 3, each Antidote counts as one card played during your turn. For example, with 2 -2 Antidotes, you can heal a Cursed Gift of 4 points, etc...

A Trick card is meant to destabilize other players, it is only played during your turn.
To play it, read its power to the targeted player(s) and apply it immediately. Then discard your Trick card played (unless otherwise stated on the card).
If one or more Tricks are placed on a Cursed Gift and it is healed or discarded, the Trick(s) placed on it must also be discarded.

A Defense card serves to protect you. It is played during your turn.
To play it, read its power and apply it immediately. Then discard your card played (unless otherwise stated on the card).

A Defense card with RIPOSTE can be played anytime, even during your opponents' turns. It is always played in response to another card played (whatever type of cards by respecting the instruction on the Defense in question). To play it, read its power and apply it immediately. Then discard your card played.
Example: un joueur t’attaque avec une Fourberie, tu réponds avec une Défense en RIPOSTE, telle qu’une « Protection de la Raie ». Lis le pouvoir de la carte Défense et réalise-le immédiatement.
*Requires cards that are not included in the base game, (see complete collection expansion or individual cards)
You can chain multiple RIPOSTES in a row. You can only riposte to the last card played.
Example: Player 1 plays a Trick on Player 2.
Player 2 responds with a Defense 'Riposte'. This riposte will act only on the Trick from Player 1.
If Player 1 decides to riposte on their turn they must then riposte in response to the Defense from Player 2 (because it is the last card played). To do this they must have the appropriate response (for example 'Darkva sleeps' or 'Phoque you' which can respond to Defenses). Player 2 can then respond on their turn to the Defense that Player 1 just played, etc...










MKDO – MKDO GAMES
60, rue François 1er
75008 Paris
France